FAQ

What is STEAM

* STEAM stands for Science, Technology, Engineering, Arts, and Math. * STEAM lessons are multi-disciplinary in nature, and immerse students in hands-on problem-based activities to help promote more authentic learning. * STEAM teaching also promotes working in groups and teams, which promotes collective problem solving and collaboration. The guided problem solving process is also guided by engineering design process where students are given the flexibility in identifying a problem and coming ...

What’s the difference between STEAM and STEM?

In the last few years a lot of educators have acknowledged the importance of the ARTS in developing lateral thinking, creativity, and innovation. Some of our most important industry leaders like Steve Jobs were accomplished musicians and artists. So STEM evolved to include A for ARTS (music, visual art, sculpting, dance, design etc.).

What is STEAM Craft

Designed in collaboration with leading educators, STEAM Craft is a flexible and scalable game-based learning platform for teaching STEAM skills. We call it a platform as it forms the foundation for educational games that are built on top of it. The platform has a mix of features designed to create a highly engaging, game based learning including: * Simulated 3D physics and environments * Pathways for delivering educational activities * Text and audio for fun facts and instructions * ...

Why STEAM Craft?

STEAM Craft was formed to facilitate and support both student and teacher interest in STEAM fields and skills development, including coding. Developed in tandem with leading experts in STEAM education, it aims to prepare students for success in changing global job markets and skills requirements. The product was actually developed right here in Manila, and recently won the prestigious GESS EDUCATION AWARD for BEST FREE ICT APP PRODUCT for teaching STEM/STEAM. In the Philippines especially, our ...

How will STEAM Craft fit in our school curriculum?

STEAM Craft will supply mentoring, coaching and support to schools to assist integrating the Planeteers game with the school's curriculum. The game can be used to enhance teaching and provide fun engaging STEAM lessons within the context of the schools science, math, computer studies and arts subjects. Additionally, if the school wish to implement new course, for example to teach basic computer coding, they can use the platform and game by following the support materials, which include a compre...

Is there support for teachers to learn coding and how to integrate it into the daily lessons?

We provide two half day training sessions to mentor and train teachers. And given the importance of teaching computer coding, we have a separate curriculum guide for teaching students coding learning block code, from learning about simple patterns and loops, to events, then inputs and outputs and more advanced coding activities and skills like game design! The game also has inbuilt context sensitive tutorials that guide both students and teachers in developing coding skills via the quests and a...

How is STEAM Craft easy and simple for a student to get started?

Because Planeteers is designed to look and feel like a real video game, it’s very intuitive and easy to pick up and play. The game uses standardized controls and user interface design that children are used to playing in other favorite games, and has in build tutorials and game guides to orientate children when they play their first games. Additionally for younger students and students with difficulty reading, we use a lot of icons and provide both audio and text instructions, for problematic re...

How many students at one time can play STEAM Craft?

Planeteers is designed for solo student play, or students in small groups. We suggest 2-3 students in a group sharing screen time and collaborating on solving challenges. In July, the platform will be updated so students can play in the same game room together, so the teacher can assign collaborative team building activities in the game world with students in groups of 2 to 6. In this context they will actually all be playing together using their avatars to solve quests, build projects and othe...

Will students and teachers have their own accounts?

Yes, students and teachers have their own accounts and will use it to log in the game.

Can the students and teachers access STEAM Craft in their own homes?

Students are only able to access the game at school. Teachers can access their teacher’s dashboard from home to run reports and assign tasks for the next day, and also access the teachers support portal/help desk. NOTE: In July we will be releasing a home version, and so students could use that for after school assignments and demonstrate their accomplishments to their teachers via their tablet or pdf report. But it will not sync with their school ID/version.

What do the students see when they login?

After the student creates an Avatar name and enters their log in ID and password, the game will load a short animated introduction, setting up the story and excitement. After this has played the game world will load, and the onboarding will begin as the Student discovers the game features and initial quests.

Will teachers be able to feature student's work?

Yes, student's work can be showcased by the teacher using an online gallery.

Can students' work be shared to parents?

Yes, as the teacher showcases a student's work in the online gallery, parents will be able to view it.

What is the right age to start using Planeteers?

We recommend Planeteers for Grades 3-6. The STEAM curriculum and content in the game is specifically designed for this student age group. That said, the coding part of the game is also very relevant to older students, in grades 7 and 8, and even beyond if you consider the platform allows students with advanced coding skills to create their own interactive games inside the simulated 3D world.

What are the activities students can do in Planeteers?

Educational activities in Planeteers are organized as quests. Each quest draws from 2 or more subject streams within the STEAM curriculum and poses real world challenges for students to solve in the context of the game story. * E.g. science and technology in the form of coding and robotics to fix a broken robot that’s caught in a loop. * E.g. crafting a battery from copper, lead, metal and water that the student has in their inventory, to power a lunar rover they built using the games bu...

What are the minimum technical requirements for STEAM Craft?

Initial release will be on PC SPECS:Intel Core i3 or AMD Athlon II (K10) 2.8 GHz, RAM: 4 GB, OS: Windows 7 or better, Video Card: GeForce 2xx Series or AMD Radeon HD 5xxx Series (Excluding Integrated Chipsets) with OpenGL 3.3, Sound Card: Yes, and free disk space of 1 GB. An Android Tablet Version will be available mid-year SPECS: CPU: Quad core 2.4Ghz, GPU: Mali-450, Adreno 420, RAM of 2GB, and free disk space of 1 GB. Do you have a downloadable version? Yes a downloadable version will be...

Can gaming really be educational? Do you have any data or findings to prove it is an effective teaching tool?

The benefits of video game in learning have been widely discussed internationally. The US government and Bill and Melinda gates Foundation in particular have been strong advocates of game based learning in the US School Systems. In addition to STEAM and blended models of learning, there is a growing investment in game-based and gamified learning as a methodology to make learning more fun and engaging to drive improved retention, information processing, critical thinking, problem solving and in...

What are the educational benefits of STEAM Craft?

Planeteers, built on the STEAM Craft platform, is an educational intergalactic adventure set in a fictional universe with habitats, flora and fauna that resemble Earth. It has 100’s of educational quests, fun facts, quizzes, and activities built on a global STEAM Curriculum, that includes a coding curriculum too. The game uses a highly engaging 3D educational sandbox that teaches open ended STEAM concepts and activities. It supports a mix of projects, challenges, and enquiry based learning and ...

Can STEAM Craft be used for higher levels and if so, will new versions be made to cater to the higher grades?

STEAM Craft is recommended for grades 3-6 but can also be used in higher grades (specifically grades 7-8) as a supplementary teaching tool to introduce and develop coding skills. The company is developing a second game aimed for students in grades 9-10 for release in 2018.