What is STEAM

  • STEAM stands for Science, Technology, Engineering, Arts, and Math.
  • STEAM lessons are multi-disciplinary in nature, and immerse students in hands-on problem-based activities to help promote more authentic learning.
  • STEAM teaching also promotes working in groups and teams, which promotes collective problem solving and collaboration. The guided problem solving process is also guided by engineering design process where students are given the flexibility in identifying a problem and coming up with multiple ways to solve is using design principles, trial and error and reflection, helping to promote lateral thinking and innovation.
  • STEAM lessons allow for multiple right answers, allowing students to think creatively in order to solve a problem.  Also frames mistakes as a necessary part of learning and information gathering. Instead, mistakes are deemed developmentally appropriate since students are expected to learn from what went wrong and this is then a positive step towards discovery and designing resolutions.
  • It engages students in activities that are connected to real world issues and contexts.
  • So in summary, STEAM focuses on a multidisciplinary, guided approach to learning, on creativity and innovation, critical thinking and problem solving, communication and collaboration, flexibility and adaptability. STEAM helps students make sense of their learning by engaging them to ask questions, explore and make meaningful connections to the world. It also helps students take thoughtful risks, engage in experiential learning and problem solving, and work through a creative design process. All-important 21C skills.