The benefits of video game in learning have been widely discussed internationally.
The US government and Bill and Melinda gates Foundation in particular have been strong advocates of game based learning in the US School Systems.
In addition to STEAM and blended models of learning, there is a growing investment in game-based and gamified learning as a methodology to make learning more fun and engaging to drive improved retention, information processing, critical thinking, problem solving and innovation.
In developing these skills, many educational experts believe an important part of improving our current educational approaches should include a way to help kids learn from what they do best – play!
Games naturally support this form of education. Some experts argue that games are, first and foremost, learning systems, and that this accounts for the sense of engagement and entertainment players experience. Games are designed to create a compelling complex problem space or world, which players come to understand through self-directed exploration. Their meta-game and quest systems are designed to deliver just-in-time learning and to use data to help players understand how they are doing, what they need to work on and where to go next. Games create a compelling need to know, a need to ask, examine, assimilate and master certain skills and content areas.
The STEAM centric game environment and educational sandbox allows students to explore and make meaningful connections to concepts and skills that help give them relevance in their learning. When students understand and see why a lesson is relevant to them, they are more engaged in their learning. Plus, gaming makes learning fun! Planeteers then leverages students' engagement with games to maximize and enable the opportunity to learn no matter where they are.
"I'm calling for investments in educational technology that will help create educational software that's as compelling as the best video game." - Barack Obama
"Imagine if kids poured their time and passion into a video game that taught them math concepts while they barely noticed, because it was so enjoyable." - Bill Gates